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Required Disciplines: Domination or Ferocity
Favoling Bloodlines: Lamia, Ravana, Apophi, Nosferatu, Molekhim, Assan

• Veiling Touch (Domination or Ferocity •)Edit

Roll: Savvy or Composure + Larceny

The Vampire may hide one small object (Size 1 or less) per success that she is touching. A single larger item may be hidden, with a maximum Size equal to the number of successes achieved. The object remains hidden until the remainder of the scene. The object is not invisible – it merely does not register to the senses. If the target has any supernatural augmentation to their senses, they may make a normal Wits + Composure roll to pierce the illusion.

•• Unseen Presence (Domination or Ferocity •)Edit

Roll: Savvy or Composure + Stealth

The Vampire may render himself mentally invisible for one turn per success. Like Veiling Touch, this does not render him invisible to cameras or sensors, merely to the minds of observers.

••• The Forgetful Mind (Domination or Ferocity ••)Edit

Roll: Savvy or Composure + Subterfuge – target's Resolve

Each success allows the Vampire to edit one fact in the target's senses or memories. Three successes are necessary to appear invisible or to appear as someone else, by changing the target's perceptions to believe something other than what they are seeing. The affected memories last until the end of the scene, unless the Vampire achieves five or more successes, in which case the affected memories become permanent.

•••• The Familiar Stranger (Domination or Ferocity ••)Edit

Roll: Savvy or Composure + Subterfuge – target's Resolve

By reaching into the target's memories, the Vampire appears as someone familiar to the target for the remainder of the scene. He may add his successes to any attempt to impersonate the person he is appearing as.

••••• Cloak the Gathering (Domination or Ferocity •••)Edit

Roll: Savvy or Composure + Subterfuge – target's Resolve

As Vanish from the Mind's Eye, but the Vampire may cloak one additional person per success.

Vampire Disciplines and Devotions

Physical:

Vigor · Celerity · Resilience

Mental:

Sorcery · Auspex · Transcendence

Social:

Majesty · Domination · Ferocity

Devotions:

Animalism · Fecundity · Hegemony · Necromancy · Obfuscation · Obtenebration · Protean · Psychic · Savagery

Ritual Devotions:

Cruac Sorcery · Theban Sorcery · Tremere Sorcery