- Mask of Rage (*) - Presence+Intimidation+Rage: terrify onlookers by radiating an aura of predatory menace.
- Hone Rage (*) - Stamina+Survival+Rage: each success sacrifices one turn in Gauru Form for +1 Strength, +1 Stamina or +1 Dexterity.
- Rekindled Rage (**) - Stamina+Expression+Rage: each success provides an additional turn in Gauru Form.
- Soured Rage (**) - Presence+Intimidation+Rage vs. Composure+Rage: on success, target enters a fear-frenzy.
- Primal Form (***) - Stamina+Survival+Rage: enter Primal Form for 1 turn per success.
Gifts of Father WolfEdit
- Wolf-Blood's Lore (*) - Presence+Animal Ken+Rage: communicate with dogs and wolves in any form.
- Partial Change (*) - Stamina+Survival+Rage: May shift single body parts to gain a specific bonus from another form without fully changing.
- Primal Howl (**) - Presence+Expression+Rage: invoke Lunacy within 100 yards per success.
- Skin-Stealing (**) - Shift Hishu form into the shape of any human whose blood you've tasted.
- Spirit Pack (***) - Presence+Animal Ken+Rage: Each success summons 1 Wolf Spirit for the rest of the scene.
Gifts of SavageryEdit
- Predator's Presence (*) - Presence+Intimidation+Rage: Reverse normal Social penalties for interacting with mortals.
- Wolf's Speed (*) - none: Push yourself Physically to perform one extra action per essence spent, and may apply full Defense to ranged attacks.
- Savage Jaws (**) - none: claw and bite attacks may deal aggravated damage for the remainder of the scene.
- Unending Fury (**) - none: may choose to enter Death Rage whenever you would otherwise enter fear-frenzy.
- Embrace the Beast (***) - none: may choose to enter Death Rage whenever injured.
Gifts of StrengthEdit
- Crushing Blow (*) - none: Brawl attacks deal lethal damage for the remainder of the scene.
- Mighty Bound (*) - Strength+Athletics+Rage: Jump (Rage) yards vertically and (Rage x 2) yards horizontally per success.
- Iron-Rending (**) - Strength+Crafts+Rage: double all damage to inanimate objects for one turn per success.
- Legendary Arm (**) - Strength+Crafts+Rage: increase throwing range and maximum Size by 1 per success for your next throw.
- Savage Might (***) - Strength+Crafts+Rage: +1 to Strength per success for the remainder of the scene.
Gifts of StalkingEdit
- Night Sight (*) - none: See in total darkness for the remainder of the scene.
- Heaven's Guidance (*) - none: Gain the Direction Sense Merit for the remainder of the scene.
- Shadow Step (**) - Dexterity+Stealth+Rage: Step into a shadow and exit another shadow one yard away per success.
- Shadow Strike (**) - Strength+Stealth+Rage: As above, but apply additional successes as an attack from ambush.
- Night-blind (***) - Presence+Occult+Rage: Blind all opponents within 1 yard per success.