- Insensate Hide (*) - Grow armored plates for a scene, granting your Sloth in Armor.
- Sinuous Grip (**) - Ignore up to Sloth points of environmental penalties for climbing, and climb any surface.
- Pallor of Cancerous Health (***) - Regenerate Sloth points of bashing damage or one point of lethal damage per turn.
Resilience of the DamnedEdit
- Blasé Indifference (*) - none: add your Sloth to your Stamina for the remainder of the scene.
- Obstinate Ennui (**) - none: Resist knockback and stun effects for the remainder of the scene.
- Needed Rest (***) - Stamina+Medicine+Sloth: Remain still to heal 1 bashing damage or convert 1 lethal damage into bashing per success.
Lure of SlumberEdit
- Soothing Lullaby (*) - Presence+Expression+Sloth – Resolve: Target takes 1 bashing Health damage per success, and suffers -1 to all actions per success for the remainder of the scene.
- Drain Motivation (**) - Presence+Persuasion+Sloth: Target loses one Will and one Morale per success.
- Lull to Sleep (***) - Composure+Expression+Sloth – Stamina: Everyone within (Sloth x 10) yards is incapacitated for one turn per success.